-40%

Mage Knight 2.0 Starter Set 1 Player NEW

$ 21.09

Availability: 74 in stock
  • Age Level: 4-7, 8-11 Years, 12-16 Years, 17 Years & Up
  • Condition: New
  • Type: Starter Set
  • Modified Item: No
  • Country/Region of Manufacture: China
  • Brand: WizKids
  • UPC: 807652001047
  • Character Family: Mage Knight
  • Custom Bundle: No
  • Recommended Age Range: 8 and Up
  • Features: Painted
  • Year: 2002

    Description

    Mage Knight 2.0 Starter Set 1 Player NEW
    Mage Knight 2.0 Starter Set 1 Player NEW
    Brand New-
    Box is sealed.
    Box does show some wear from being in storage
    Have a friend that needs his own stuff to start playing, here it is!!!
    Perfect gift for a friend. They win, you win, everyone wins.
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    Faction
    History
    About Us

    Faction:
    Knights Immortal / Elven Lords

    Leader:
    The High Elven Council

    Racial Composition:
    High Elves

    Origin of Faction:
    Culture dates back to before Age of Mists

    Age of Faction:
    2000 years or more

    Geographic Control:
    Rivvenheim Mountains

    Religion:
    The Seven Heiramman gods

    Magical Affinity:
    Powerful magics, top-rank wizards

    Political Loyalty:
    To the High Elven Council, their culture, and honor
    When you think of the Elven Lords, imagine a self-appointed peacekeeping force armed with enchanted weapons, the strongest magical capabilities and centuries of martial practice. Now, with the destruction of their armies at Khamsin and the hideous betrayal by the Atlanteans fueling their rage, the Elven Lords are holding nothing back in their attempt to reduce the chaotic races of the Land to ruin.
    The mysterious Elven Lords are the most powerful Elves in the Land, whose purpose stands at nothing less than crushing out any race that grows strong enough to challenge them. Believing themselves capable of doing nothing less than “the right thing”, the Elven Lords methods for battling the forces of chaos are sometimes powerfully destructive. As many of the Elven Lords view the members of the lowlander races as little better than animals, they tend to treat enemy warriors as dangerous beasts not deserving of compassion or pity.
    Unparalleled warriors and mighty wizards, the priests, generals and paladins of the Rivvenheim mountains use their faith, centuries of training and powerful innate magical abilities to channel great power directly from their Heiramman gods. This ability sets them apart from their lowland Elven brethren who long ago cast aside their immortality for such novelties as ‘freedom’ and ‘free will’.
    The foremost task of the armies of the Elven Lords is to protect the mountain passes and the Hundred Cities from invasion. High Elves have defended the North and South passes for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman gods to strike down their enemies. The High Elves do not conduct trade with outsiders, and no one taken into their guarded mountain stronghold ever returns. But a riddle plagues the peoples of the Land—are the High Elves protecting something east of their homeland, or are they protecting the Land from some unrevealed danger?
    The soldiers that serve in the Elven Lords armies have spent the better part of their long lives in Warrior Temples, honing their martial, magical and mental capabilities to a fine edge. Now, faced with a land thrown into desperate war, they are putting their skills to the test by finding a way to reinstate balance in the Land by any means necessary.
    The era of the Knights Immortal died at Khamsin, when Council Lord Jamus failed to capture the Khamita's castle. While the High Elven Council now places their faith in the Elven Lords and the Temple Masters those High Elves who believe in justice and chivarly now leave the Rivvenheim mountains in greater numbers. With the recent surge of magic from the Solonavi spell, the Elven Lords are in a position to crush the lowlanders in ways their enemies never previously even dreamed of.
    A few of the Key Transition Events:
    Loss at Khamsin:
    With the Atlanteans pulling out of the fight for Khamsin in the last days of the battle, the Knights Immortal armies were faced with a difficult choice – fight and die with valor, or retreat and lose all honor. They chose to fight with honor, and were slaughtered against a well-entrenched force led by Duke Skala, the Red Duchess, and Nadia os Darras, better known as the Black Thorn.
    Stonekeep:
    Sir Mishler's failure to capture Stonekeep came with a terrible price. As result of the High Elven Council failing to "get the job done", the secret Relishan Council – a group of nobles that secretly controls the affairs of Rivvenheim – stepped up and began actively manipulating the governing council to make decisions better suited to the High Elven destiny of subjugating all of the lowlander races of the Land.
    Surge of Power:
    Since millennia ago, the amount of magical power in the Land had faded significantly, reducing the High Elves capabilities with spells and weapons of power. However, with the Solonavi spell, the High Elves suddenly have the capability to cast their most powerful spells, wield their most devastating weapons, and call upon the Heiramman gods for miraculous effects not seen since the Age of Mists.
    We are a family of collectors; some of us have been collecting for over 50 years. Having bought and sold at trade shows, flea markets, and antique shows from the 70's thru the 90's, a game store from 2001 to 2013, and Ebay since 1999, we have decided to start cleaning out the hutches, bookcases, display case, closets and cubby holes of all our treasures to share with other like minded lovers of collectibles. Here are some of the things to come: dolls, toys, figures, trading cards, GI Joe, Star Wars, YuGiOh, Magic the Gathering, Baseball, Football, coins, fine jewelry, post cards, magazines, lighters, Blown Glass, matchbooks and on and on and on. Far too many things to list. So nothing is really out side of the realm of possibility. If you like to find treasure and like the unknown, check back frequently as you will never really know what you might find that fills that spot for you.
    Thanks for stopping to look and happy hunting